EU ๐Ÿ‡ช๐Ÿ‡บ Ready to boost the metaverse

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Todayโ€™s Topics:

  • ๐Ÿ‡ช๐Ÿ‡บ EU wants to boost the metaverse Industry

  • ๐Ÿ‘พ One of the biggest video games joins VR

  • ๐ŸŒฑ NVIDIA on Digital Twins; essential for climate research

Reading time: 5min

๐Ÿ‡ช๐Ÿ‡บ EU wants to boost the metaverse Industry

Courtesy by Pexels

This week, the European Commission (EC) ๐Ÿ‡ช๐Ÿ‡บ presented a regulatory proposal aimed at stimulating competition in the Extended Reality (XR) and metaverse industry. Here are the key highlights of the initiative:

  • Foster Competition: The EC launched regulations to prevent tech giants from dominating the metaverse, promoting an open and interoperable future for immersive web services ๐ŸŒ.

  • Regulatory Sandboxes: The EC invites creators, media companies, and enterprise end-users to participate in regulatory sandboxes ๐Ÿ—๏ธ , fostering an industrial metaverse space for various use cases.

  • Metaverse Growth: According to the EC's study, the metaverse market is expected to grow from โ‚ฌ27 billion in 2022 to over โ‚ฌ800 billion by 2030 ๐Ÿ“ˆ .

  • Empowering Individuals: The EC reinforces digital skills and awareness, involving the public through a Citizens' Panel and providing resources to understand and leverage metaverse services ๐Ÿ’ช .

  • Supporting Businesses: The EC aims to establish a Partnership on Virtual Worlds in 2025 to drive R&D ๐Ÿš€ and foster growth in metaverse services.

The European Commission's regulatory initiative marks a significant step toward fostering competition and an open metaverse future ๐Ÿ’ช๐Ÿคผโ€โ™‚๏ธ. By driving competition, empowering individuals, and supporting businesses, the EC aims to position Europe as a leader in the next technological transition. ๐ŸŒ

Read more about the EC's regulatory initiative and its impact on the metaverse here.

๐Ÿ‘พ One of the biggest video games joins VR

Courtesy by Meta

Is Meta, ready to face its biggest challenge yet โš”๏ธ? As the social gaming landscape continues to evolve, a new contender emerges, threatening to cast a shadow over Meta's own virtual platform. Brace yourselves for the arrival of Roblox on Quest ๐ŸŒ.

  • Roblox, a social, gaming and user-generated content platform ๐ŸŽฎ, is set to launch on Quest in the coming weeks, marking its entry into the popular virtual reality space.

  • With tens of millions of daily users a Roblox brings a valuable and recognizable IP to the Quest platform๐Ÿ’ก, intensifying the competition for Meta .

  • While Meta's own social VR platform, Horizon Worlds, shares similarities with Roblox in terms of social experiences, however, Roblox's reach is far broader, with approximately 66 million daily active players ๐Ÿ‘ฅ across various platforms.

  • As Roblox makes its way to Quest, it not only poses a challenge to Meta but also represents a looming threat โš ๏ธ to other social metaverse-like VR applications such as VRChat and Rec Room.

The implications of this move raise intriguing questions about the future of virtual social platforms and the ability of Meta's Horizon Worlds to compete on a scale that matches the reach of Roblox ๐Ÿงฉ. Will Roblox on Quest stifle Meta's ambitions, or can both platforms coexist in this rapidly evolving landscape? Only time will tell โณโš–๏ธ.

Read more about the topic here.

๐ŸŒฑ NVIDIA on Digital Twins; essential for climate research

Courtesy by Nvidia

Discover how NVIDIA CEO Jensen Huang is championing digital twin technology and its transformative potential in advancing climate research. Here are the key highlights from his keynote address at the Berlin Summit for the Earth Virtualization Engines (EVE) initiative ๐ŸŒฑ, but firstโ€ฆ

What is a Digital Twin ๐ŸŒ*?*

A digital twin is a virtual representation of an object or system that spans its lifecycle, is updated from real-time data, and uses simulation, machine learning and reasoning to help decision making.

The takeaways:

  • Huang emphasizes digital twins' importance to policymakers, researchers, and the industry in understanding and addressing climate change ๐Ÿ”ฌ๐ŸŒ.

  • NVIDIA's EVE initiative combines digital twin technology, AI, and high-performance computing ๐Ÿง  for climate prediction and sustainable planet management.

  • Digital twins replicate complex systems, enabling simulations of weather patterns and climate dynamics, providing comprehensive insights.

  • Modulus, an open-source framework ๐Ÿงฐ, empowers researchers to build and fine-tune physics-based machine learning models for accurate climate predictions.

  • Omniverse, a powerful visualization platform, provides intuitive access to critical climate information for policymakers and researchers ๐Ÿ”.

In our quest for environmental awareness and reducing human impact on our planet, the question arises: Will NVIDIA, with its pioneering digital twin solution, lead the way towards a sustainable future ๐ŸŒฟ?

Explore more about this groundbreaking technology and its potential impact here.

FINAL REFLECTIONS

All three news items are highly significant for the VR industry, but the most important one with far-reaching implications is the announcement that Roblox, one of the largest games, will now be accessible on Meta's VR headsets. This development holds immense importance as it validates the VR platform, signaling to other companies that VR is being actively used and is a worthwhile investment. However, it is a double-edged sword for Meta, as this announcement will undoubtedly boost sales for the Quest 2 headsets, yet it may overshadow Meta's own social VR platform, Horizon Worlds, which competes in the same genre. Roblox, being a well-established and comprehensive platform, will likely take precedence once it is added to the store, potentially casting a shadow over Horizon Worlds. Nevertheless, this move is significant for Meta and the industry as a whole, as it adds credibility and makes the industry more appealing to new players.

Thank you for reading The Virtual Digest and see you next week with some new spicy news ๐ŸŒถ๏ธ!